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Author Topic: fugue's RPG  (Read 570 times)
fugue
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« on: May 05, 2008, 11:42:23 AM »

Hi guys, I know I haven't be around much lately, I have been out in the scary world of sun light and rain far too much. Anyway, some of you may remember I started making a SNES style RPG a while back...well this is the results: Carmine Schism

You take the role of young officer Phrana as she tries to protect her world from a group of rebels calling themselves the ‘Carmine.’ But, as success mounts, Phrana is increasingly undermined and disturbed by her growing celebrity and comparisons to her war-hero father. A situation only made worse by the fact she isn’t even sure she is fighting for the right side…

Unfortunately the game is not complete. The software I was using just isn’t compatible with my new computer, which has cut the project dead in its tracks. A bit gutting really…it was a fun game to make and I had big plans for it. It also taught me quite a few things, like that I actually have a smidgen of artistic talent. Never mind, what is here is about ¼ of the game and should give 2-3 hours of game play.

You can download the file here:
http://www.zshare.net/download/115567933a4d1f91/

In order to play you will also need some software (RTP standard) that can be found at the bottom of the page here (IMPORTANT! install it to the location it suggests):
http://tkool.jp/products/rpgxp/eng/rtp_download.html

The game is controlled with the arrow keys to move, space bar to interact, and Esc to bring up your inventory. You can press alt+enter to make the game window full size.

The original idea was to make a game where your moral decisions had a big impact on story line progression - do you let the invading army rape and pillage? Do you save the medical supplies for yourself or give them to the villagers? Do people see you as a saviour or a tyrant and help or hinder your missions? - but those kind of decisions won't have a big impact in this demo-length version. There are a number of interesting features that do work well though:
-Combat is split between shooting at your enemy with a gun and using EMPs to let you engage them hand to hand. You need to learn about your enemies to get to know when to sit back and shoot and when to bayonet charge.
-Healing is difficult. Your healing skills are poultry and healing items hard to come by. What is more, the more often you use pain killers the less effective they become, and if you use too many you will develop a costly addiction. It means you have to take a long-term approach to how you play the game. If you are having to heal after every battle, it is time to change tactics.

Let us know what you think. Not that I can change anything now :-(, but it will be useful for future reference.

Enjoy!
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Hudders
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« Reply #1 on: May 05, 2008, 05:56:12 PM »

Oooh sounds interesting.

I will give it a go later. Promise.

Oh... and:

-Healing is difficult. Your healing skills are poultry

I think you mean "paltry".  Embarrassed
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Lanzaned
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« Reply #2 on: May 05, 2008, 06:33:45 PM »

No he meant chickens....
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fugue
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« Reply #3 on: May 05, 2008, 09:35:06 PM »

Yes indeed, you use domestic woodland fowl to raise your HP. No, as always you are right hudders, I meant paltry

« Last Edit: May 05, 2008, 09:37:41 PM by fugue » Logged

Nodd
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« Reply #4 on: May 06, 2008, 09:48:56 AM »

can you post some screenie's please?
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fugue
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« Reply #5 on: May 06, 2008, 07:02:35 PM »

Ah, a bit of an over site!

This is an example of the map:

(the random lines running across the screen is animated rain)

This is in battle:


and a random assortment of enemies and allies:
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Lunicks
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« Reply #6 on: May 06, 2008, 08:40:10 PM »

...Zell, is that you?
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fugue
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« Reply #7 on: May 06, 2008, 09:00:27 PM »

...Zell, is that you?
The game is also heavily laden with ff references, tehe  Cheesy
« Last Edit: May 06, 2008, 09:02:18 PM by fugue » Logged

Nodd
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« Reply #8 on: May 07, 2008, 09:51:46 AM »

You have guns, and some of those enemies just have swords? a little unfair! Tongue

+ I take it you didn't make the sprites+graphics yourself/yourselves?

looks interesting though Smiley  - what software did you use?
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Hudders
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« Reply #9 on: May 07, 2008, 10:15:12 AM »

+ I take it you didn't make the sprites+graphics yourself/yourselves?

A bit rude!
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Nodd
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« Reply #10 on: May 07, 2008, 10:24:01 AM »

yeah that was a bit unintentionally rude now I re-read it. Sorry about that. Poor wording. Very poor.

I mean did you do the graphics yourself, or where they part of a library?
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fugue
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« Reply #11 on: May 07, 2008, 05:51:41 PM »

Don't worry nodd, I knew what you meant  Smiley. The idea is that enemies can use EMP grenades on you which make your guns useless. Hence why a lot of the characters are armed with bows and swords. All of the allies have a preffered gun (sniper rifle, machine gun etc.) and an assault weapon (bayonet, sword, flame thrower etc.). Figureing out which enemies carry EMP grenades and killing them off before they use them will greatly help you in battle.

Most of the sprites were orignally part of a library, but I have edited them quite a bit. Although that was normally just changing the hair colour or doing a body swap. The battle graphics are a mishmash of the odd arm/leg/head I have nicked off other people and work I have done myself.

I used RPG Maker Xp (aka RMXP) to make the game and adobe photoshop elements to do the graphics.
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Ksro, The Fallen
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« Reply #12 on: July 26, 2008, 10:42:55 AM »

...Zell, is that you?
The game is also heavily laden with ff references, tehe  Cheesy

now why does that not surprise me. lol

oh and nice one. looks good.
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